A downloadable Source code for Windows, macOS, and Linux

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Settings menu for Godot games available for: Windows, macOS, and GNU/Linux.

IN DEVELOPMENT - PREORDER NOW!

DESCRIPTION:


Settings menu for Godot games includes:

  • Source code (Gdscript)
  • Assets:
    • Settings menus:
      • User interface and language
      • Controls
      • Video
      • Audio
    • User interface in 2 languages:
      • English
      • Spanish
  • Demo


FEATURES:


  • Save settings to file in the same location where the game is
  • Reset default settings
  • Settings for: User interface and language, Controls, Video, Audio
  • User interface in 2 languages


USAGE NOTES:


  • Asset license: Creative Commons Attribution v4.0 International.
    • Contact me for a custom license
  • Requires at least the version of the game engine:
    • 3.2 (Godot)

    If you require the project in an older version of the game engine, please contact me.

  • Usage (Godot):
    • You can copy the folder called SettingsMenuGodotGames that is inside the project directory to your current project,
  • The project file contains a map called Demo you can play it and move around the map with the keys W, A, S, D.


HELP AND SUPPORT OR DOUBTS, AND MORE:


  • Contact me: 3dmodels.sca@gmail.com

  • Help and support or doubts with any of my products:
    • If you have any problem or doubt with any of my products, or if you require any product in an older version of the game engine please contact me:
      Add as subject: The name of the product and the game engine you use
  • 3D modeling or programming:
    • You can contact me if you want my services as 3D modeler or programmer:
      Add as subject: Project and the game engine you use
    • Or you can get my services on Fiverr

Purchase

Pre-order Now$10.00 USD or more

In order to download this Source code you must purchase it at or above the minimum price of $10 USD. You will get access to the following files when they are released:

SettingsMenuGodotGames.zip

Comments

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there's a way to add PT-BR as an option of language? if yes, would be easy to make it compatible.

Hi, thats implemented through a CSV file and its easy

This is a W.I.P product please ask for a refund since I going to reimplement everything for the current Godot version